Final 🏆
Elite Individual - Event 7 🔥
For time:
30-24-18
Chest to Bar Pull-ups
15-12-9
Thruster 70/47kg
Time cap 7 minutes ⏱
This event begins with the athlete on the starting mat. At the sound of the beep, they will move forward to the rig to perform 30 chest to bar pull ups. Once all 30 chest to bar pull ups are complete, the athlete will move to the barbell to perform 15 thrusters. Following the completion of the fifteenth thruster, the athlete will return to the rig to perform 24 chest to bar pull ups before advancing the barbell and performing 12 thrusters. Next they will return to the rig for 18 chest to bar pull ups, before again advancing the barbell to perform 9 thrusters. At the completion of the final 9 thrusters, the athlete will move over the bar and run to the finish mat. Time stops when the athlete’s foot hits the finish mat.
Scoring 📝
The athlete's score is the total time it takes them to complete the event. If an athlete fails to complete an event within the time cap, their score will be ‘capped’, and they will receive a one second penalty for each rep not completed.
Final 🏆
Elite Team - Event 7 🔥
For time, each athlete performs:
30-24-18
Chest to bar pull-ups
15-12-9
Thruster 65/45kg
Order: FFMM
Time cap 24 minutes ⏱
This event begins with all four athletes on the starting mat. At the sound of the beep, the first female athlete will move forward to the rig and perform 30 chest to bar pull ups. Next they will advance to the first barbell in the lane and perform 15 thrusters. Once completed, they will return to the rig to perform 24 chest to bar pull-ups, and then 12 thrusters, before finally performing 18 chest to bar pull-ups, and 9 thrusters. The athlete must advance the barbell forward each round. After their last thruster they will move to the finish mat, at which point the next athlete may enter the field of play to perform their leg of the relay in the same fashion. The last male athlete must be wearing the timing chip. Time stops when the final athlete’s foot hit the finish mat
Scoring 📝
The team's score is the total time it takes them to complete the event. If a team fails to complete an event within the time cap, their score will be ‘capped’, and they will receive a one second penalty for each rep not completed.
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